NãO CONHECIDO DECLARAçõES FACTUAIS CERCA DE THE FIRST BERSERKER: KHAZAN

Não conhecido declarações factuais Cerca de The First Berserker: Khazan

Não conhecido declarações factuais Cerca de The First Berserker: Khazan

Blog Article



General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

Our experienced team dedicates many hours to every review, to really get to the heart of what matters most to you. Find out more about how we evaluate games and hardware.

O estilo de animação 3D no estilo cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam como se estivessem assistindo a uma animação.

Acompanho anime desde criancinha e é 1 sonho realizado trabalhar utilizando duas DE maiores paixões da minha vida.

Isso porque, apesar do ter características como combates punitivos e que dependem bem do gerenciamento por estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles não trazem todas as ferramentas qual ajudam a disparar personalidade ao game.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Outra coisa de que também igualmente similarmente identicamente conjuntamente incomoda muito é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente no game, quando comecei a realizar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei com todos ESTES atalhos de que eu tinha Espontâneo, completamente fechados.

Não sei se isso foi por questãeste intencional de design ou resultado por um erro, contudo tenho a impressão por de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” qual o estúdio preparou — contudo vale a pena insistir um pouco de modo a passar dela.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

If you're still unsure whether to pick this up, one thing I will The First Berserker: Khazan say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

Report this page